Final README Form (coming soon)
We want you to show off everything that you have learned this semester in a final project of your choice and design. Just like the midterm project, you can design anything you want, using all of your programming knowledge to produce something that is interesting, useful, and challenging for you. You are welcome to either develop your midterm project further, or create an entirely new and interesting project: if you are doing the former, however, we ask that you add a substantial amount of code, rather than simply adding new levels or enemies. Ultimately, you should spend time designing algorithms and writing code, as opposed to developing sprite graphics.
Note: this assignment is almost identical to the midterm assignment on paper. The only official difference is that there is a higher expectation for project quality and complexity.
Tue/Wed, November 13/14 | Project work in lab |
Thu/Fri, November 15/16 | Project work in lab |
Fri, November 16 @ 11:55pm | Project proposal due |
Tue/Wed, November 20/21 | Project work in lab |
Fri, November 23 @ 11:55pm | Progress report due |
Tue/Wed, November 27/28 | Project work in lab |
Fri, November 30th @ 11:55pm | Final project submission due |
This document should be two or three paragraphs that describes the overarching purpose of your project. Is it a game? A utility? A sound-based application? After describing the main purpose, discuss the "scope" of the project: the types of things users will and will not be able to do with it. This can include a basic plot line for a game or movie, a list of options for a utility, and so on.
This is generally a non-technical document and should describe big ideas more than a description of how it will be done. We will discuss your project proposal with you if we have questions about feasibility: in particular, we're interested in gauging the level of difficulty of the project, the estimated workload, design choices, and potential pitfalls.
Please include the names of your partners on the top of your proposal.
This document should be around a page or two worth of text in length(depending on the complexity of the project) and should describe how your project has progressed since the beginning. Among other things, we would like for you to talk about:
This should be a reasonably technical document. Feel free to talk about particular blocks if it helps you communicate your solution. Briefly discussing your algorithm for particularly complex problems is welcome as well. You will also be able to submit this on bSpace.
The official deadline for the project is Friday, November 30, 2012 at 11:55PM: five minutes before midnight. You will submit three items on bSpace:
All the files associated with your project. For most projects, this will simply be the BYOB file containing your project, but you should also include any auxiliary files needed for your project to work.
Also, in your README, talk about the significant programming components of your project. For example, how did you partition your work between sprites and blocks? What can each sprite do and respond to, and what are the major blocks in your project? What are the major lists and what are their purposes? In short, talk about how your project works on an abstract level, in terms of programming components working with each other: you don't need to go into specifics.
A document called Partners that contains only the names of the people in your project group.
We will also be providing an opportunity for individual team members to submit retrospections to reflect on the workload balance. This is not required by anyone but is available for everyone.
Only one person needs to submit the entire project. Some of your projects may be huge in terms of file size. We recommend that, before you turn in your project, you use the Compress Sounds and Compress Images options in the Edit menu to reduce the file size. The sound quality should be Normal or Low, and the image quality should be 60.
Project specification | 10 pts |
Project progress report | 5 pts |
Meeting your specification | 20 pts |
Style | 10 pts |
Meeting technical requirements | 15 pts |
Total | 60 pts |
Please don't use another person's project to start creating your own -- we want you to start from scratch (pardon the pun). Nevertheless, getting inspiration from other projects, programs, etc. is encouraged. Here are some Scratch projects that may be good for generating ideas.
Simple:
http://scratch. mit.edu/projects/hippiegirl/497628 (good for basic game-making ideas)
http://scratch.mit. edu/projects/taco/329214
http://scratch.mit. edu/projects/herey/594058
http://scratch.mit. edu/projects/filo5/561786
Ambitious:
As you probably now know, getting to design projects of your own can be exciting, and it is very easy to underestimate how long it will take to accomplish a particular goal. Remember: although the GSIs will be happy to help you bring your idea to life, you won't have lab-like guidelines for making this happen. It may take a lot longer to make your project than you think!
That being said, don't hold back if you think you can make something truly grand. We're here to help you if you've got an idea that you love.